Allura is one of the easiest SketchUp rendering solutions available.
You will produce high quality 3D renderings in less time. Download your 30-day trial now!
- Easy to learn, so you will be creating your first renderings in less than an hour
- Create fast photorealistic images, since it uses both your NVIDIA video card and computer processor
- Quick one click presets to save you time
- Animation – You can simply create animations for your presentations or the web (Plus version)
- Advanced Material Editor – You can easy customize the materials and even save for later use (Plus version)
Animations – (Plus version) more information
Animation is typically a short movie you create to communicate your vision and creativity to your customers. A picture is worth a thousand words, imagine how much clarity you can share with a short, rendered animation.
|Why use animations?|
|What can you create?|
|How simple is it?|
Your SketchUp materials will automatically work with Allura. Allura gets the color, texture, transparency, etc. directly from SketchUp.
Then you add special rendering properties, such as reflection, or refraction by selecting one of our Material Presets. Each of the Presets selects a base material type, and presets values for a good rendering of the material. You can then change the amount of reflection, Sharpness, or Index of Refraction to find tune the materials.
Right click on a SketchUp material to load the: Allura Material Wizard
Advanced Material Editor (Plus version)
- You can now take one of the base Allura materials or a material in your model and fine tune it to the exact color, opacity and many other fine tuning options to get the exact material you want to share with your customers
- You can save this new material and reuse it in other 3D designs
Allura for SketchUp – Powered by NVIDIA Iray® – is a new GPU based renderer which utilizes the power of you NVIDIA video card to create faster renderings.. – is the latest, GPU based rendering engine for SketchUp.
Using your video board GPU lets us achieve amazing rendering speeds, a high quality rendering image and a satisfying rendering experience.
Allura comes with a 30-day free trial. Anybody can test drive it! Stop reading and go play with it!
NVIDIA Iray is a physically based 3D renderer which uses the power of your GPU – Graphics Processor to perform the rendering. Iray is physically based in that it relies on computing light paths. Quite simply, most of the pretty settings are automatic: E.g., Indirect illumination, color bleeding, reflections, refractions, soft shadows, blurry reflections, reflective and refractive caustics, volume scattering, etc. You just assign materials, add lights, and click render. All the rest pretty much takes care of itself.
Download and Installation
Download a the latest version of Allura from this page: Allura Downloads
After downloading the .ZIP file, click on the file name inside to install Allura.
Download SketchUp if you don’t have it yet. (Allura works with both the free, make version of SketchUp and the professional version of SketchUp.)
Select Allura Load from the SketchUp Extensions menu.
Allura offers two rendering modes: Interactive Mode for fast, high quality, rendering of your scene, and Photoreal Mode for even better rendering when you have time to let them fully converge. See: Allura Render Modes
Download a 30-day Trial Version
We would love to have you test Allura and see if it will work for you.
You can Download a full-version for trial here: Download Allura
If you have any problems or other questions, Contact Us – Send an email to Render Plus Support
What is NVIDIA Iray+?
NVIDIA Iray+ is a physically based 3D renderer which uses the power of your GPU – Graphics Processor – to perform the rendering. Iray+ is quickly computes light paths and reflections.
Quite simply, most of the rendering settings are automatic: E.g., Indirect illumination, reflections, refractions, soft shadows, blurry reflections, reflective and refractive caustics, etc.
You just assign material properties in SketchUp by right clicking on the material, and click render. All the rest pretty much takes care of itself.