Sample Studio Rendering

Studio Quality Rendering

A Studio Quality Rendering attempts to duplicate a photograph which would be made by a professional photographer in a studio. In the photo studio, lights would be placed carefully by the photographer of a stylist. Everything would be set up to bring out the best features of the subject. Studio Images a used in advertisements of client presentations. They are designed to sell or promote the product.

The more important factor in creating a good studio rendering is the proper use of lights and shardows. By placing lights deliberately you can show your product at its best.  Many SketchUp Rendering products have defaults which make it easy to create a studio rendering.

Results from various rendering packages

These samples were all created using the same SketchUp model, but with different lighting and settings.

Note: These are not supposed to all look the same – some may have different materials, different lighting, etc.

(Many of these images were first posted on the SketchUcation Thread)

For more information on the various SketchUp Rendering Plugins, see the Plugins Page.

Click on Image to view in higher resolution. Many of the qualities of the renderings are only visible at higher resolutions.

Indigo Renderer by Jeff Hammond

a super quick/simple setup using Indigo Renderer.. the material preset ‘shiny plastic’ was assigned to the green then a studio .exr was used for the lighting/environment.. i could probably come up withsomething more dramatic (or whatever) but just showing an example of a 30second studio setup
(~32 minute render time)

the .exr i used looks like this:

IRender nxt by Al Hart

I rendered this one with IRender nXt. I made the Dragon translucent, and used a studio background geometry from the 3D Warehouse provided by Solo a few years ago, and the Studio rendering lighting default setting in IRender nXt. I let this rendering “cook” for about 2 hours.

Studio on 3D Warehouse


Dragon Green[[dif:0.72,ref:0.28,fre:1]]
72 seconds

Renditioner by micione

Finishing assigned :”glass”
Lighting: HDRI (similar to the attached picture).
Image resolution: High
Rendering time: half a minute.

HDRi file used:

Twilight by Box

Twilight Render, medium preset.
Default Realistic Glass material
HDRI from the Sketucation Store Studio pack.

Thea by ginghius

Thea Presto AO CPU
20 min.

Twilight by Alvis

TwilightRender. 10 min with Easy 09.

Thea – by Solo

Studio and product rendering is a very simple task but can be a pain in the ass if you do not have the right tools.

In the past as illustrated above I used a studio setup model on which I could pose my model and that worked fine at the time however the problem with such a setup is there is no balanced lighting from behind so one could only light from sides and front or use an HDR image which again would not project from behind as there is a model of a studio blocking it.

The whole point of Prodviz is to show the item in best lighting and minimal or soft shadows it is not to set up an elaborate scene as the emphasis is on the product.

I have a 2 minute setup solution using Thea render.

What you need:

A good HDRI (here is a jpg of what I will use for this example)

Then you need another map, this time a pure white image:

The method here is you put the HDRI in the IBL slot (Image based lighting) and you put the pure white image in the background slot.

Now you create a ground plane and remove all materials and create a shadow catcher in Thea materials.

Done, now UV map and add material to model and render with Presto MC less than 2 minutes each.

Brighter3D – by Sminky

The lighting is provided by a HDR image of uffizzi museum and you can see it reflected on the mirror ball.

Mitsuba – by david57

Render time – 10 minutes

Cu2O- by david57

Samples from more SketchUp Renderers needed:

This model is stored here: Green Dragon SketchUp File.

If you would like us to include a rendering with a SketchUp Rendering Package, add some rendering parameters, render it with your favorite renderer and send the results to

Put something behind it or in the sky for lighting and reflection and see what you can do.

It is OK to add rendering settings to the materials and add backgrounds, lights, and other rendering settings – but do not change the geometry of the model and I think it would be best if everyone used the same “Dragon Green” color – RGB(33,160,8). Go ahead and add reflection, or other rendering features to the material.

You could leave the dragon on the ground, float it in space, or put it on a pedestal of some sort. Whatever you think would work well for a studios rendering.